首页 > > 详细

辅导COSC363、Computer Graphics辅导、C/C++讲解、C/C++编程调试辅导留学生Prolog|讲解数据库SQL

COSC363 Computer Graphics Assignment 1 1
COSC363: Computer Graphics
Assignment 1
(Max. Marks = 20; Due date: 29 April 2020)
1. Task Description
In this assignment, you will develop a graphics application to display your version of an
OpenGL Museum that houses a few interesting exhibits created using OpenGL models.
The assignment task can be broadly divided into four sections:
Minimum requirements (10 marks): The scene should contain a set of minimum features
as outlined in Section 2.
Extra features (5 marks): You can implement a set of extra features and gain up to a
maximum of 5 marks. A few examples of such features are given in Section 3.
Rendering quality (3 marks): Up to 3 marks are allocated for the overall rendering quality
of the scene, including animations (Section 4).
Report (2 marks): You should also prepare a brief report containing a few screenshots
and a description of the scene (see Section 5).
2. Minimum Requirements
2.1 When the program is run, the opening scene should display a model of the
museum building. This need not be a highly complex model. It could be
constructed using a set of polygonal primitives, GLUT objects or surface design
methods (see Section 6). The building should have an entrance into the interior
where the models are displayed.
2.2 In the opening scene, the viewer must be able to navigate the camera using arrow
keys to the interior of the building. The up and down arrow keys must move the
camera forward and backward respectively, the left arrow key should change the
COSC363 Computer Graphics Assignment 1 2
direction of motion towards left by a certain angle, and the right arrow key
should change the direction of motion towards right. You may define additional
functions for processing keyboard, special key, and mouse inputs as needed.
Please do not use passive mouse motion function. The initial camera position
must be somewhere outside the museum entrance.
2.3 Inside the building, there must be at least three "museum exhibits". At least two
of the models must display some animation (either initiated by a key press, or a
continuous animation). Simple transformation sequences (e.g. a constant rotation
about an axis) will not be counted as animations.
2.4 At least three different textures must be used in the scene. It is not necessary to
texture map all surfaces. Please do not use very large images (>10MB) as
textures.
3. Extra Features and Marks
A list of possible features, and the approximate marks they would each gain if
implemented correctly (subject to a maximum of 5 marks) are given below.
 Planar shadows cast by at least one object (1 mark)
 A spot light on a moving/rotating object (1 mark). The movement of the spotlight
should be clearly visible.
 Physics based (e.g. gravity) animation. Give relevant equations in your report. (1-
2 marks depending on the complexity of the Physics model)
 A surface shape generated using a mathematical formula (e.g. paraboloids) or a
complex design process. Please provide sufficient details in the report. (1-3 marks
depending on the complexity of the model)
 Collision detection (1 mark)
 Sky box (1 mark)
 Particle systems (1-2 marks depending on the complexity of the model)
The marks associated with each feature should be taken to be indicative of the time
and/or effort required to implement that feature. The list given above should not be taken
as the complete set of features that can be implemented.
4. Rendering Quality
In the context of this assignment, rendering quality refers to the visual aesthetic quality of
the models and animations displayed by the program. For example, slow and jittery
animations, incorrectly rendered sky boxes and shadows, and improper illumination may
cause marks to be deducted for poor rendering quality.
COSC363 Computer Graphics Assignment 1 3
5. Report (Max. marks: 2, Max. number of pages: 4)
The report should include the following sections:
 Your name and student number.
 A brief description (1 paragraph each) of each model, including any diagrams,
sketches etc. used in the design of the models.
 At least two screenshots showing important aspects of the scene or animations.
 A brief description of each extra feature implemented, including relevant
equations.
 A full list of control functions (keyboard, mouse, special keys) defined for
interacting with the scene.
 Build commands or instructions for compiling and running the program.
 References to sources of textures, algorithms, equations etc., used in your work.
You may include more than 4 pages in the report, only if absolutely necessary. Please
submit your report as a single PDF file.
6. Models and Animations
The object models in the scene may be constructed using any of the following methods:
 By transforming and combining a set of (at least three) GLUT/GLU objects such
as spheres, cubes, cylinders etc. to form a composite model.
 By using a set of polygonal surfaces comprising of quads and triangles.
 By using surface generation methods such as sweep surfaces, surfaces of
revolution etc.
You are not required to design or use highly complex mesh models for this
assignment. Designing objects using modeling packages such as Max, Blender,
Lightwave, etc., will not give you any extra points. Downloading pre-built mesh
models from the Internet and using them in the program will also not give you any
marks.
You may use parts of lab code and resources (models, images, image loading
functions). Models and animations developed in the lab will give you marks only if
significant changes or enhancements have been made to them.
COSC363 Computer Graphics Assignment 1 4
7. Program Development:
 Please do not use source codes of programs from online repositories, tutorials, and
books.
 Develop your program in C/C++ language using only OpenGL 2 API. Please do
not use OpenGL 4 code (vertex/fragment shaders etc.), or extensions (e.g. ARB,
EXT etc.) that are not part of the standard OpenGL API
8. Assignment Submission
Submit electronically (using Learn), the source code and all supplementary files (models,
images etc.) needed to run the program. Please also submit your report in PDF format.
The files should all be packaged together and submitted as a single .zip file.
This is not a group project. Your assignment submission must represent your own
individual work. In particular, students are not permitted to share program source
code in any way.
Important dates:
 Due date and time: 11:55pm, Wed, 29 April 2020
 Dropdead date and time, with late penalty 7.5% (1.5 Marks):
11:55pm, Mon, 4 May 2020.
9. Miscellaneous
1. Check regularly on the Learn system forums for spec updates and clarifications.
2. Standard departmental regulations regarding dishonest practices apply.

联系我们
  • QQ:99515681
  • 邮箱:99515681@qq.com
  • 工作时间:8:00-21:00
  • 微信:codinghelp
热点标签

联系我们 - QQ: 99515681 微信:codinghelp
程序辅导网!