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Overview
You are going to design a flight reservation system in Nachos.
The system will handle requests from passengers boarding in City
A, B, C and D for seats on the flight whose route as follows:
City A  City B  City C  City D  City E. City E is the last
destination and some passengers will get off in the intermediate
cities (B, C and D), and the system will assign these available
seats according to the requests. We are assuming the followings:
 The aircraft has only 20 seats, which are equally
preferable to the passengers (No seat selection)
o Each seat has unique number (for example, 1 to 20)
 5 requests at each city A, B, C and D.
o For each request, the number of passengers should be
randomly generated between 1 and 5.
o Every passenger in the same request has the same
itinerary; all passengers in the same party will get
off at the same city.
o The requests are granted in first-come-first-serve
basis.
 At each intermediate city, some passenger(s) will get off
and their seats will become available.
 If there are not enough seats to satisfy a request, that
request will be discarded and next one will be examined
until there is neither any seat nor request left.


Implementation Requirements:
 Define Request class, which contains all the information
you need for a request, and use it to create 5 requests
each city except City E.
1. Implement the Request class in the new files
(declaration in .h file and definition in .cc file)
2. Define the class for holding necessary information:
 unique ID for the request
 number of passengers (number of needed seats)
 randomly generated (1 to 5)
 assigned seat numbers to all passengers
 departure city
 destination city of the request
2
 randomly generated by your own probability
 for example, a request made in City A would
have a probability of getting off: City B
(10%), City C(20%), City D(30%) and City
E(40%)
 any other information you want to add
3. The member variables have to be private. Implement
necessary functions including getter/setter functions
for accessing these variables
4. Change code/build.linux/Makefile to include the new
files to the NachOS compilation process
 Use the Bitmap class under code/userprog/ to keep track of
the availability of 20 seats.
1. If a seat is taken, it is set to 1 in your bitmap.
2. If passengers of a request get off, all the seats
taken become available, i.e., 1’s are back to 0’s in
your bitmap.
3. Do not change Bitmap class
 Use the List class to store requests in the following
categories:
1. Currently on the plane
2. Discarded because there was no available seat
 You can provide your own operations as new public member
functions for List class.
 Use threads to simulate this flight reservation system.
1. Flight thread is responsible for simulating the
flight(s) and creating Reservation threads. You can
either use a single thread for all the flights or use
individual thread for each flight.
2. Reservation thread is responsible for generating
requests, assigning seats to a request, getting a
request off the plane. Each Reservation thread deals
with one request
 Tips: A thread is a process in Nachos. Each thread is
assigned a function to run when Thread::Fork() is called.
The calling thread will be put at the end of the ready
queue (need to check, implemented as a FIFO queue).
 We assume that there is no interrupt, so each thread will
run till completion or its calling of Thread::Yield() or
Thread::Sleep().
1. A thread calling of Thread::Yield() will give up the
CPU and go back to the end of the ready queue. A
thread calling of Thread::Sleep() will give up the
3
CPU. By calling Scheduler::ReadyToRun(the sleeping
thread) you can put the sleeping thread to the end of
ready queue.
 You need to create threads and call Yield or Sleep at
correct location to ensure that threads run in your desired
order.
1. Starting in ThreadTest(), one Flight thread can be
created and forked.
2. The Flight thread does its job (such as printing) and
creates 5 Reservation threads. It finishes (by calling
Thread::Finish() if you have multiple Flight threads)
or calls Yield to give CPU to the Reservation threads.
3. Reservation thread can generate and process a request.
If the request cannot be granted, then the thread
finishes by calling Finish. Otherwise, the request is
granted and the current (Reservation) thread will be
stored in a list corresponding to a destination city.
Then the current thread calls Sleep to give up CPU.
After all the five Reservation threads, the Flight
thread runs again (if you used Yield in the step 2).
If you used Finish in the step 2, you need to create a
new Flight thread.
4. When a destination city is reached, the Flight thread
will call Scheduler::ReadyToRun() on all the threads
in the list for this city to wake them up, and they
will get their request off the plane.

Output:
For each city (A, B, C, D and E)
 If it is a destination city for any Reservation thread
(request), passengers of the request get off.
o Print out ID of the request, the seat numbers
returned, and available numbers after the return
 After getting passengers off at their destination city,
print out IDs of all the requests currently on the plane
and occupancy rate of seats.
 If it is not the last city (City E)
o When a request is generated, print out ID, number of
seats needed, and the destination city.
o After assigning seats for a request, print out ID, the
seat numbers assigned, and total number of available
seats and available seat numbers after the assignment.
4
After simulating threads, you need to print out the followings:
 All the requests discarded throughout the simulation due to
lack of available seat.

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