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Assignment 3: Azul Project
You must read fully and carefully the assignment specification and instructions detailed in this
file. You are NOT to modify this file in any way.
Course: COMP90054 AI Planning for Autonomy @ Semester 1, 2023
Instructor: Tim Miller and Nir Lipovetzky
Deadline Team Registration: Monday 1 May, 2023 @ 1800 (start of Week 9)
Deadline Preliminary Submission: Monday 8 May, 2023 @ 1800 (start of Week 10)
Deadline Wiki report, video & final Submission: Monday 22 May, 2023 @ 1800 (start of
Week 12)
Course Weight: 35% total, comprising 5% (preliminary competition) + 10% (final
competition) + 5% (video) + 15% (Wiki)
Assignment type:: Groups of 3 (not 2 or 4!)
Learning outcomes covered: 1-5
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README.md
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The purpose of this project is to implement an autonomous agent that can play the game Azul
and compete in the UoM COMP90054-2023 Azul competition:
Please read carefully the rules of the Azul game. Azul can be understood as a deterministic,
two-player game. Understanding the results and different strategies is important for designing
a good agent for this project. Additional technical information on the contest project and how to
get started can be found in file azul.md.
Table of contents
1. Your tasks
Important basic rules
2. Deliverables and submission
Preliminary submission (Monday week 10)
Wiki and Final submission (Monday week 12)
Video (Wednesday week 12)
Self reflection (Thursday week 12)
3. Pre-contest feedback tournaments
4. Marking criteria
5. Important information
How to create the Wiki
Corrections
Late submissions & extensions
About this repo
Academic Dishonesty
6. COMP90054 Code of Honour & Fair Play
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7. Conclusion
Acknowledgements
1. Your tasks
Your first task is to get into a team, add all team members to the team repository, and register
your team's details on the Project Contest Team Registration Form
Your second task is to get familiar with the code by developing an simple agent based on any
one of the techniques listed below. This is an individual task. By completing this task, your
teams should be able to have 3 or 4 decent agents to play with each other. In addition, each
team member should understand more about the game and code.

You may want to look at the file
agents/t_XXX/example_bfs.py
, which contains a
simple agent that is using BFS and selects the first moved from the plan (if it find any)
given a goal function (currently empty).
Your third task is to develop an autonomous agent team to play Azul by suitably modifying file
agents/t_XXX/myTeam.py
(and maybe some other auxiliarly files you may implement). The
code submitted should be internally commented at high standards and be error-free and never
crash.
Over the course of the project, you must try at least least 3 AI-related techniques (or
fewer/more if your team ends up with 2 or 4 members due to unenrolments, etc. -- one
technique per team member) that have been discussed in the subject or explored by you
independently. You can try three separate agents with different techniques, or you can combine
multiple techniques into a single agent. We won't accept a final submission with less than 3
techniques. Some candidate techniques that you may consider are:
. Blind or Heuristic Search Algorithms (using general or domain-specific heuristic functions).
. Classical Planning (PDDL and calling a classical planner).
. Policy iteration or Value Iteration (Model-Based MDP).
. Monte Carlo Tree Search or UCT (Model-Free MDP).
. Reinforcement Learning – classical, approximate or deep Q-learning (Model-Free MDP).
. Goal Recognition techniques (to infer intentions of opponents).
. Game Theoretic Methods such as multi-player MCTS/reinforcement learning and backward
induction.
Using the search algorithm with a different heuristic do NOT count as a separate technique.
You can use hand-coded approaches like decision trees to express behaviour specific to the
game, but they do NOT count as a required technique for this subject because we are learning
about generalised techniques for autonomy. The techniques mentioned above can cope with
different games and minor changes to games better than any hand-coded techniques like
decision trees or if-else rules.
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If you decide to pre-compute a policy, you can save it into a file and load it at the beginning of
the game, as you have 15 seconds before every game to perform any pre-computation.
Together with your actual code solution, you will need to develop a Wiki report, documenting
and describing your solution and a 5-min recorded video will also be required, see below.
Your fourth task is to write a short individual reflection and evaluation, along with a self
assessment of your performance in the team.
Important basic rules
When submitting a solution, please make absolutely sure you adhere to the following rules:
Please commit your own code with your own GitHub account. This is extremely important
as the teaching team might use your commit history to evaluate your code contribution in
the group.
All your code should be in your submission directory (
agents/t_XXX/
). XXX in t_XXX
should be replaced with your Canvas Team id. It should be exact three digits starting with
0. For example, if your team name in the Canvas is "Canvas team 1", then you should create
a new folder in your repo with directory as "
agents/t_001/
" and put all your code there.
Your code must run _error-free on Python 3.8+. Staff will not debug/fix any code. If your
code crashes in any execution, it will be disqualified from the contest. We provide docker
config for you to test your code in the same docker environment that servers run, which
you can find instructions in azul.md In addition, we might add more packages to the
requirements.txt daily based on request. You can either find it in the public template repo
or in the ED announcement. Please enable force-rebuild to make sure your local docker
image is up-to-date if you updated requirement.txt, which you can find details in
docker_instruction.
You are able to test the server environment locally by this command in your repo directory:
You can assume the following packages are installed on our server:
func-timeout==4.3.5
numpy==1.19.5
GitPython == 3.1.17
pytz==2022.1
dataclasses==0.6
tensorflow==2.7.1
keras==2.7.0
bash docker/docker_runner.sh
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scikit-learn==1.0.2
scipy==1.8.0
torch==1.11.0
lapkt==0.1.1
Your code must not contain any personal information, like your student number or your
name. If you use an IDE that inserts your name, student number, or username, you should
disable that.
You are not to change or affect (e.g., redirect) the standard output or error channels
(
sys.stdout
and
sys.stderr
) beyond just printing on standard output. If your file
mentions any of them it will be breaking the "fair play" of the course (see below). These are
used to report each game output and errors, and they should not be altered as you will be
interfering negatively with the contest and with the other team's printouts.
Being a group assignment, you must use your project Github repository and GitHub team
to collaborate among the members. The group will have write access to the same
repository, and also be members of a GitHub team, where members can, and are expected
to, engage in discussions and collaboration. Refer to the marking criteria below.

It is important that all members of the team use the repository and commit their code.
If there are disputes about the amount of contribution between the team, we will assume
that the code checked into the repository is written by the team member who checked it
in.
2. Deliverables and submission
There will be two code submissions for this project, one video, one group report, and one
individual reflection.
Team Registration: Monday 1 May, 2023 @ 1800 (start of Week 9)
Please registry your team by submitting Project Contest Team Registration Form
Preliminary submission (individual): Monday 8 May, 2023 @ 1800 (start of
Week 10)
In the preliminary submission, you are to:
. Submit your first working version of your solution, by tagging a commit in the team
repository using you student ID as the tag name.
. All your files should be in your submission directory (
agents/t_XXX/
). The file
agents/t_XXX/myTeam.py
should contain your AI-based agent as the individual agent for
performance evaluation. We would highly recommend using your own branch for this task
so that team members do not accidentally make changes to each others' agents.
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. We will clone your tag and run your code against a random player for 5 games. Your mark
will be the number of games that your agent won.
. Please use your own github account to commit your code. Otherwise, you would not be
able to get marks.
. Please make sure the commit in your submitted (tag) is your own original work.
Wiki and final code submission (group): Monday 22 May, 2023 @ 1800
(start of Week 12)
In the final group submission (2359 Monday 18th October, Week 12) you are to submit your
final submission to the project, which includes:
. All your files should be in your submission directory (
agents/t_XXX/
). The file
agents/t_XXX/myTeam.py
should contain your AI-based agent as the final team agent for
playing in the competition.
. A Wiki in your GitHub team repository, documenting and critically analysing your agent.
Take a look at the Wiki provided as a guideline of the structure that you should follow.
At the very minimum the Wiki should describe the approaches implemented, a small
table/graph comparing the different agents/techniques you tried showing their
performances in several scenarios (briefly the table), and an analysis of the strengths
and weaknesses of your solution. For example, you may want to show how the addition
of a given technique or improvement affected your system at some important point in
the development.
However, you can also discuss other aspects, such as other techniques you
experimented with (and why they were not used in the final system), future extensions
or improvements on your system, etc.
. A Video (recorded 5-minute oral presentation) that:
outlines the theoretical or experimental basis for the design of your agents (i.e. why
you did what you did), challenges faced, and what you would do differently if you had
more time.
Your presentation must end with a live demo of your main different implementations,
i.e. showing how the different techniques your tried work with some description and
analysis.
The video will be shared with us through an unlisted youtube link at the top of the Wiki
of your GitHub repository.
Please make sure your video is no longer than 5 minutes.
Please do not just speed up the video to fit it into 5 minutes -- the time limit is
intended to get you to think hard about what is important.
. Please tag your commit with the exact tag name
submission
.
. A filled Project Certification & Contribution Form (FINAL)

Each member of the team should fill a separate certification form. Members who do
not certify will not be marked and will be awarded zero marks.
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Submit your project substantially before the deadline. Submitting close to the deadline could be
risky and you may fail to submit on time, for example due to loss of Internet connection or
server delays. There will be no extensions based on these unforeseen problems.
Individual reflection: Thursday 25 May, 2023 @ 1800 (end of week 12)
Each team member submits a short (one page maximum) PDF individual reflection to Canvas
(under Assignments) that answers the following questions:
. Details: team number, link to your team Wiki.
. What was the best aspect of my performance in my team?
. What is the area that I need to improve the most?
. A self evaluation that includes how many marks you have earnt in this group project. Your
self evaluation should consider:
15 marks for the code submission for your team (not the individual submission) and
Wiki report
5 marks for the video (5 marks) For the self-evaluation, you should consider the
following:
Teamwork: whether you contributed meaningfully to your team, whether you did what
was asked, whether you followed good teamwork and software engineering principles.
Technical contribution: whether you implemented code that was useful to your team;
e.g. it was part of the tournament, it was useful for running comparisions, etc.
Written contribution: whether you contributed to clear and concise additions to the
wiki and video
Learning: What did I learn about working in a team? What did I learn about artificial
intelligence?
Q&As
How to import other customized python files?
You can import with
agents.t_XXX.your_python_file_name
Where to save or load your local files?
You can open your local files with a complete relative path:
agents/t_XXX/your_file_name
. Please do not use
sys.path.append('agents/t_XXX/')
, which could potentially leak your path to your
opponents (yes, this has happened in the past).
3. Pre-contest feedback tournaments
We will be running informal tournaments based on preliminary versions of teams' agents
weeks before the final project submission.
Participating in these pre-contests will give you a lot of insight on how your solution is
performing and how to improve it. Results, including replays for every game, will be available
only for those teams that have submitted.
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You can re-submit multiple times, and we will run the version tagged
test-submission
. These
pre-contest tournaments are just designed for continuous feedback for you to debug and
improve your solution! You do not need to certify these versions.
We will try to run these pre-competitions frequently. The addition information about this can be
found on ED later.
4. Marking and evaluation criteria
As with assignments 1 and 2, we will be using an ungrading approach, but this time with some
differences. Notably, for the code performance, we will use contract grading, where you earn
marks by being able to beat staff teams of varying ability in the contest.
The overall project marks (worth 35% total of the subject) are as follows:
Component Course Weight
Performance of the preliminary submission (auto-graded) 5%
Performance of the final submission (auto-graded) 10%
Quality of Wiki and types of techniques used (self graded) 15%
Quality of Video and types of techniques used (self graded) 5%
Total 35%
4.1 Preliminary submission
Each person's individual submission will play five games against the random agent. A mark will
be awarded for every game that the agent beats the random agent.
4.2 Contest
In the final submission, a contest will be run using more than many games to judge the
performance of each team. In the final submission (if times allows), the top-8 will enter into a
playoff series to play quarterfinals, semi-finals and finals, time permitting live in the last day of
class or in week 13 (once classes have finished) in a day specified for that (these final phases
will not be part of the marking criteria, just awards for boasting!). The performance of your
agent will be evaluated based on your ELO score.
4.2 Wiki
For your Wiki, when evaluating your performance and contribution, you should consider your
contribution to the following quality criteria:
Design: A clear written description of the design decisions made, approaches taken,
challenges experienced, and possible improvements. Do not describe generic algorithms,
but tell us how you used them. Take a look at the template of the wiki.
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Evaluation: An experimental section that justifies and explains the performance of the
approaches implemented, including a table of results comparing the approaches
implemented followed by a discussion.
Note, each individual does not need to write in all parts of the report: people can contribute
more to experiments and less on coding agents for example. However, each team member
should at least be designing and evaluating their own agents.
4.3 Video
For the video, when evaluating your performance and contribution, you should consider your
contribution to the following quality criteria:
Design: A clear presentation of the design decisions made, challenges experienced, and
possible improvements.
Demo: A demo of the different agents implemented across a variety of scenarios,
showcasing pitfalls and benefits of each approach. No need of full game demo, just edit
interesting parts and explain your insights.
Each team member should present in the video, roughly an equal amount.
4.4 Teamwork and Software Engineering professional practice
Besides the correctness and performance of your solutions, you must follow good and
professional software engineering practices, including good use of git and professional
communication during your development such as:
Commit early, commit often: single or few commits with all the solution or big chunks of it,
is not good practice.
Use meaningful commit messages: as a comment in your code, the message should clearly
summarize what the commit is about. Messages like "fix", "work", "commit", "changes" are
poor and do not help us understand what was done.
Use atomic commits: avoid commits doing many things; let alone one commit solving many
questions of the project. Each commit should be about one (little but interesting) thing.
Use the Issue Tracker: use issues to keep track of tasks, enhancements, and bugs for your
projects. They are also a great way to collaborate in a team, by assigning issues and
discussing on them directly. Check GitHub Mastering Issues Guide.
Follow good workflow: use the standard branch-based development workflow, it will make
your team much more productive and robust! Check GitHub Workflow Guide.
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Communicate in the GitHub Team: members of the group are expected to communicate, in
an adequate and professional way, in the GitHub team created along the repo. For example,
you could use GitHub team discussions, use issues and pull requests to track development
status, or create project plans. Video and voice chats outside of GitHub are permissible
(and encouraged), but text communication should be through the GitHub team where
possible.
Pair program when it is suitable. You can use VScode and this extension to liveshare your
local code with your team members as guests. In pair programming, take turns at who's
hosting the session (driving the coding) and who's observing. Alternatively, use any online
platform to share your screen and program with your team members. Pair Programming is
a widely used practice in industry. it is known to reduce errors, improve code quality,
improve learning of all members, and reinforce the quality of the team's communication.
See this entry about pair programming
We will also inspect the commit history and GitHub team to check for high-quality SE
practices and meaningful contributions of members. We need to make sure that you work as a
team where everyone is contributing. This is a key skill in industry.
“Effective teamwork begins and ends with communication.” — Mike Krzyzewski.
5. Important information
Dealing with the difficulty of Azul
You will quickly find that implementing search and learning agents is really hard for games.
Here are some resources in the reinforcement learning ebook that may help you for both search
and learning agents:
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Modelling and abstraction for single-agent MDPs
Modelling and abstraction for multi-agent games
These two sets of resources give types on how to increase the efficiency of your
search/learning by changing the problem that you are solving. As noted in the
agents/t_XXX/example_bfs.py, you can take the source code from the simulator and create
your own simplified game that is easier to solve, and then use that information to play. E.g. one
simple technique that sometimes works is to ignore your opponents moves all together, which
reduces the branching factor and allows you to search further ahead. That may not work in
every game (it would be terrible in chess), but it would be useful in SOME games.
How to create the Wiki
You can use the template given in wiki-template/ folder in order to create your wiki. Watch the
video below.
Corrections
From time to time, students or staff find errors (e.g., typos, unclear instructions, etc.) in the
assignment specification. In that case, a corrected version of this file will be produced,
announced, and distributed for you to commit and push into your repository (or following our
instruction on ED if there is any updates). Because of that, do NOT to modify this file in any way
to we can avoid conflicts.
Late submissions & extensions
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Late submissions are truly inconvenient for this large assessment, as it involves other team
members working over several weeks. Late submissions may not enter into the "official"
contest and the team may then not receive feedback on time. As a team, each member should
plan and start early in order to minimize any unexpected circumstances near the end.
Extensions will only be permitted in exceptional circumstances; refer to this question in the
course FAQs. Note that workload and/or heavy load of assignments will not be accepted as
exceptional circumstances for an extension (we are not allowed to give any extension beyond
Week 12 either).
About this repo
You must ALWAYS keep your fork private and never share it with anybody in or outside the
course, except your teammates, even after the course is completed. You are not allowed to
make another repository copy outside the provided GitHub Classroom without the written
permission of the teaching staff.
Please do not distribute or post solutions to any of the projects.
Academic Dishonesty
Academic Dishonesty: This is an advanced course, so we expect full professionalism and
ethical conduct. Plagiarism is a serious issue. Please don't let us down and risk our trust. The
staff take academic misconduct very seriously. Sophisticated plagiarism detection software
(e.g., Codequiry, Turinitin, etc.) will be used to check your code against other submissions in
the class as well as resources available on the web for logical redundancy. These systems are
really smart, so just do not risk it and keep professional. We trust you all to submit your own
work only; please don't let us down. If you do, we will pursue the strongest consequences
available to us according to the University Academic Integrity policy.
We are here to help!: But we don't know you need help unless you tell us. We expect
reasonable effort from you side, but if you get stuck or have doubts, please seek help. We will
ran labs to support these projects, so use them! While you have to be careful to not post
spoilers in the forum, you can always ask general questions about the techniques that are
required to solve the projects. If in doubt whether a questions is appropriate, post a Private
post to the instructors.
Silence Policy: A silence policy will take effect 48 hours before this assignment is due. This
means that no question about this assignment will be answered, whether it is asked on the
newsgroup, by email, or in person. Use the last 48 hours to wrap up and finish your project
quietly as well as possible if you have not done so already. Remember it is not mandatory to do
all perfect, try to cover as much as possible. By having some silence we reduce anxiety, last
minute mistakes, and unreasonable expectations on others.
6. COMP90054 Code of Honour & Fair Play
We expect every UoM student taking this course to adhere to the Code of Honour under which
every learner-student should:
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Submit their own original work.
Do not share answers with others.
Report suspected violations.
Not engage in any other activities that will dishonestly improve their results or dishonestly
improve or damage the results of others.
Being a contest, we expect fair play of all teams in this project. If you are in doubt of whether
something would break the good spirit of the project, either don't do it, or with us early -- don't
wait to be discovered. Any behaviour or code providing an unfair advantage or causing harm
will be treated as academic misconduct. We trust you, do not let us down and be a fair player.
Unethical behaviour is extremely serious and consequences are painful for everyone. We
expect enrolled students/learners to take full ownership of your work and respect the work of
teachers and other students.
7. Conclusion
This is the end of the project specification.

Remember to also read the azul.md file containing technical information that will come
very useful.
If you still have doubts about the project and/or this specification do not hesitate asking in the
ED Discussion Forum and we will try to address it as quickly as we can!
We much hope you enjoy this final contest project and learn from it a lot.
GOOD LUCK and HAPPY GAMING!

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