CSI09102 Creative Technologies
Creative Technology Project
Learning Outcomes Covered:
|
1, 2, 3, 4
|
Assessment Type:
|
Practical Assessment / Demonstration
|
Overall module assessment
|
100%
|
For this assessment:
|
100%
|
Assessment Limits:
|
Presentation, Unity files, videos, reports as detailed.
|
Submission Date:
|
Friday, 06 December 2024
|
Submission Time:
|
15:00 GMT
|
Submission Method:
|
Via Moodle
|
• You are advised to keep a copy of your assessment solutions.
• Please note regulation Section B5.3.b regards component weighting.
• Late submissions will be penalised following the University guidelines as follows: Choose an item.
• Extensions to the submission date of up to 10 working days may only be given by the Module Leader for exceptional circumstances by submitting an RE1 form. to
them.https://my.napier.ac.uk/-/media/mynapier/section-images/your-
studies/documents/academic-issues/re1-form-22_23-updated.ashx
• Feedback on submissions will normally be provided within three working weeks from the submission date.
The University rules on Academic Integrity will apply to all submissions. The student academic integrity regulationscontain a detailed definition of academic integrity breaches which includes use of commissioned material; knowingly permitting another student to copy all or part of his/her own work
You must not share your work with other students - this includes posting any of your work in any repository that is accessible to others (such as GitHub) and applies also after you have completed the course. You must not ask coursework-related questions in online for a (such as Stackoverflow) and you must not use ChatGPT or other generative AI tools - this would constitute academic misconduct as it would be commissioning material.
By submitting the report, you are confirming that:
• It is your own work except where explicit reference is made to the contribution of others.
• It has not been submitted for any module or programme degree at Edinburgh Napier University or any other institution.
• It has not been made with the assistance of Artificial Intelligence (AI) tools [except where and how as has been clearly stated].
Creative Technology Project (Phase 1 and 2)
Assessment Details:
Phase 1 Project Brief
For your assessment you will design and implement an Interactive Virtual Exhibit. Your exhibit will become part of the Creative Technologies Online Gallery. Phase 1 is worth 60% of the overall mark.
You will implement the exhibit using the Unity 3D game engine, as used in the practical sessions of this module.
You will be provided with an optional quick-start template unity project that will provide the bare-minimum necessary to create your exhibit.
You can customise the template as much as you want to fit your vision and the design of your exhibit. The concept of a ‘Room’ is used only as an indicative starting point. You can stretch this definition as far as you want.
Your exhibit must be suitable for a family audience and therefore must not contain any sexually explicit images, animations, video or sounds. It must also not contain any content that represents bodily harm or people in danger of trauma.
The Module leader reserves the right to make the determination of whether the work and content meet these requirements.
Timeline & Deadline Dates:
The deadline for the Phase 1 submission is: 6th December 2024 at 15:00
Proposal Presentation
Mid-way through the trimester you will present a proposal for your exhibition during a practical.
Your proposal must be a short 1 slide presentation that outlines your exhibition design.
The presentation should last between 1-2 minutes to allow time for feedback.
The format of the presentations may be modified. The most up to date specification will be on the Moodle.
Please note that the presentation will also be part of your Report submission (Phase 2).
Deliverable Submission Requirements
Your submission for Phase 1 must consist of the following deliverables:
1. Your virtual exhibit project files
a. This should be a single .zip file containing the entire folder of your unity project.
b. It is highly recommended that you test that your submission works (by unzipping it and testing that it can be opened as a unity project) prior to submitting.
2. Your ‘built’ virtual exhibit.
a. This should be a single .zip file containing a published standalone build of your exhibit.
b. This must be submitted as a Windows Build. 3. At least 4 screenshots of your exhibit
a. Should try to be as illustrative as possible.
b. Annotations to give additional context are encouraged. 4. A video demonstrating your exhibit.
a. The video may be between 30 and 60 seconds in length.
b. Can be from the perspective of the visitor, or a fly through.
c. Must be recorded “in-game” . (Must not be a recording from your phone pointed at your computer screen.)
d. It is encouraged to make this a compelling production (e.g., promotional style, soundtrack, voiceover, etc.)
5. A written technical summary of your implementation
a. Must include any technical information that is necessary to run and use the exhibit experience.
b. Must explain briefly how the exhibit is meant to be experienced (e.g., character controls, and objectives, etc.)
c. Especially important to note any unconventional elements in your exhibit. For example, things that might be easy to miss.
d. (Important!) A list of all the 3rd party resources you used (code, 3D
models, Audio, etc.) with attribution links and licencing details
6. PLEASE NOTE:
a. Each submission must follow the following naming scheme:
i. Name_Surname_MatriculationNumber_SubmissionType.FileExtensi on
ii. Example: “John_Smith_44241_ProjectVideo.zip”
b. Moodle has a 2GB upload limit, so you may need to package and upload your deliverables separately.
If any one of your submission files is larger than 2GB, then you can upload it to OneDrive and share the link in your technical summary document. Please note only OneDrive links from your university OneDrive account will be accepted.
If you do use OneDrive to submit one of your deliverables, please also upload the rest of them as well.
Important – you must submit at least one deliverable in order to get graded.
The quality of your deliverable assembly and delivery is graded. Use a sensible folder structure and good fine naming practices. Imagine you were submitting this to a paying client.
Phase 1 Marking Criteria
|
Marking
Specifications:
|
None
|
Substantial work
required
|
More
work
required
|
Satisfactory
|
Good
|
Very good
|
Excellent
|
Exemplary
|
Outstanding
|
Proposal
Presentation
(E.G. Was a proposal
presentation created and presented)
|
0
|
1
|
2
|
2.5
|
3
|
3.5
|
4
|
4.5
|
5
|
Packaging
(E.G. Was the
submission
packaged up in a professional
manner according to the
specifications)
|
0
|
1
|
2
|
2.5
|
3
|
3.5
|
4
|
4.5
|
5
|
Documentation
(E.G. Was there a written summary? Was there a
video? Was there adequate
production quality?
E.g., Clear
demonstration of
experiences, Audio and
voiceover, etc.
|
0
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Concept Design
(E.g., Is the
design suitable? Does it
communicate its message? Does it have a
trajectory?)
|
0
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Experience
Design (E.g.,
How compelling is the experience,
does the design and intent come through?)
|
0
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Interaction
Design (E.g., Are there sufficient
interactive
elements? Do they work?)
|
0
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Implementation Quality (E.G.
Does the
experience run?
Is it polished? Is it Accessible? User Friendly with
good
instructions?)
|
0
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Report Brief – Phase 2
You must submit a written report that details the evolution of the design and implementation of your exhibit from initial idea to final submitted output.
Indicatively, your report should about 1500 (+/- 10%).
Illustrations and figures are encouraged. Phase 2 is worth 40% of the overall mark.
At minimum, the report should cover the following:
• Introduction o A short summary of your project
• Context o Explain the concept behind your exhibit design, what it’s intent or message is and how it is communicated to your intended audience. This includes your Design Rationale.
• Influences and inspiration o You should describe and appropriately cite your influences and inspirations, whether they are other exhibits and experiences, or concepts and stories.
• Description o A detailed description of your exhibition (images encouraged)
• Technology o A description of the technical aspects of your
implementation. Here you can describe the effort you put into making the exhibit.
• Reflection and Conclusion o A closing statement where you can
critically reflect on your work, identifying any issues or limitations and a discussion of what further work could be done.
• Appendix
You are expected to author the document in an academic style. This means using an appropriate voice (Do not use 1st person), and appropriate APA-style 7th edition referencing (https://libguides.napier.ac.uk/APA).
Timeline & Deadline Dates:
The deadline for the CW2 submission is: 13th December 2024 at 15:00
Deliverable Submission Requirements
Your submission must consist of the following:
1. Your report file
a. In Word or PDF format – other formats will not be accepted.
2. PLEASE NOTE:
a. Each submission must follow the following naming scheme:
i. Name_Surname_MatriculationNumber_SubmissionType.FileE xtension
ii. Example: “John_Smith_44241_ProjectReport.docx”
Important – you must submit at least one deliverable in order to get graded.
The quality of your deliverable assembly and delivery is graded. Use a sensible folder structure and good fine naming practices. Imagine you were submitting this to a paying client.