DDES 9131 Assessment Task 3: an individual task due in Week 11
The task is worth 40% of the course mark.
You will generate a speculative domestic scenario by playing the Situation Lab's "Thing from the Future", a game expressly designed to generate speculative futures. Instructions on how to play the game will be given in class. You can also read about the game here
http://situationlab.org/project/the-thing-from-the-future/ You can access the app here
http://thing-from-the-future.glitch.me/ (app designed by Paritosh Ursekar)
In response to your generated scenario, you will develop a set of design responses. These might be an event, object, image, video, space, etc. or some combination of these. In discussion with your class/tutor, you will select the response you decide is the most worthwhile progressing, and will then produce more detailed conceptual studies, leading to the development of a resolved design which you will communicate to the class in a final presentation in Week 11.
The design scenario and response should be communicated in a well-illustrated pdf report in A3 format, (max 4 x A3 pages). The report should serve as a standalone document that does not require additional commentary. It should include:
i) the ATOM card combination that formed your starting point;
ii) a short (50-word max) account of your interpretation of these cards cues;
iii) a critical analysis of relevant precedents;
iv) evidence of a range of conceptual explorations;
v) an appropriately communicated resolved design. (The meaning of ‘appropriate’ will depend on the type of design, as we will discuss in class).
vi) you will have four (4) minutes to present your design to your peers as a pre-recorded video. The video presentation will be evaluated and constitutes 15% of the total mark.
Submission requirements: Upload a pdf version 4 x A3 pages of your digital report to Moodle by 1pm on Friday May 2 (Week 11). Please include your last name and student number in the file name), and a copy of your video presentation to a streaming service by the same time. Include a link to the video presentation in your report.
A marking rubric appears on the following page.
Marking Rubric
Criterion
|
FAIL
0-49
|
PASS
50-64
|
CREDIT
65-74
|
DISTINCTION
75-84
|
HIGH
DISTINCTION
85-100
|
Critical analysis of design
precedents for responses to
scenario and
design elements (15%)
|
No precedents
and/or poorly identified
strengths and weaknesses and/or poorly referenced.
|
Relevant
precedents with identified
strengths and
weaknesses.
Some references
may be missing.
|
A
representative range of
precedents
with clearly identified
strengths and weaknesses. Most sources
are referenced though there may be errors.
|
A fairly
comprehensive
set of precedents with very clearly identified
strengths and
weaknesses and critical awareness of context.
Almost all sources are referenced accurately.
|
A comprehensive
set of precedents
with very clearly
identified strengths and weaknesses
accompanied by
insightful, critical contextual analysis. All sources are
referenced accurately.
|
Conceptual
explorations (45%)
|
Little or no
evidence of
conceptual
exploration
|
One or more
proposed
concepts is/are
presented but inadequately explored or developed.
|
The proposed concept(s)
is/are clear and there is
evidence of
development throughout the design.
|
The proposed
concept(s) is/are creatively
explored, very
clearly articulated and developed,
and integrated
into most of the design elements.
|
The proposed
concept(s) is/are highly innovative, very creatively
explored, clearly articulated and developed, and seamlessly
integrated
throughout the design.
|
Written Report (25%)
|
The design
journey and
outcome is absent of very poorly
communicated.
|
The design
journey and
outcome is
clearly
communicated,
though some
elements may be missing and
errors may be
present in images and/or texts
and/or layout.
|
The design
journey and
outcome is
very clearly
and engagingly
communicated, though some
errors may be present in
images and/or texts and/or
layout.
|
The design
journey and
outcome is
professionally
presented with
only minor errors in images and/or texts and/or
layout.
|
The design journey and outcome is
presented with great professionalism,
creativity and accuracy.
.
|
Video
Presentation (15%)
|
Video
presentation is
absent or merely
recycles images and text from
written report.
|
Message is
clearly delivered, using the medium of video
appropriately,
though
opportunities for creative,
engaging delivery are not exploited.
|
Video makes
use of image,
text and sound
to clearly and engagingly
communicate.
|
Video clearly and very engagingly uses image, text, and sound to
communicate the design, though
minor technical errors may be present.
|
Video uses image, text and sound in outstandingly
creative and
innovative ways to present the design clearly and
memorably.
|