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DDES 9131 Assessment Task 3: an individual task due in Week 11

The task is worth 40% of the course mark.

You will generate a speculative domestic scenario by playing the Situation Lab's "Thing from the Future", a game expressly designed to generate speculative futures. Instructions on how to play the game will be given in class. You can also read about the game here

http://situationlab.org/project/the-thing-from-the-future/ You can access the app here

http://thing-from-the-future.glitch.me/ (app designed by Paritosh Ursekar)

In response to your generated scenario, you will develop a set of design responses. These might be an event, object, image, video, space, etc. or some combination of these. In discussion with your class/tutor, you will select the response you decide is the most worthwhile progressing, and will then produce more detailed conceptual studies, leading to the development of a resolved design which you will communicate to the class in a final presentation in Week 11.

The design scenario and response should be communicated in a well-illustrated pdf report in A3 format, (max 4 x A3 pages). The report should serve as a standalone document that does  not require additional commentary. It should include:

i) the ATOM card combination that formed your starting point;

ii) a short (50-word max) account of your interpretation of these cards cues;

iii) a critical analysis of relevant precedents;

iv) evidence of a range of conceptual explorations;

v) an appropriately communicated resolved design. (The meaning of ‘appropriate’ will depend on the type of design, as we will discuss in class).

vi) you will have four (4) minutes to present your design to your peers as a pre-recorded video. The video presentation will be evaluated and constitutes 15% of the total mark.

Submission requirements: Upload a pdf version 4 x A3 pages of your digital report to Moodle by 1pm on Friday May 2  (Week 11). Please include your last name and student number in the file name), and a copy of your video presentation to a streaming service by the same time. Include a link to the video presentation in your report.

A marking rubric appears on the following page.

Marking Rubric

Criterion

FAIL

0-49

PASS

50-64

CREDIT

65-74

DISTINCTION

75-84

HIGH

DISTINCTION

85-100

Critical analysis of design

precedents for responses to

scenario and

design elements (15%)

No precedents

and/or poorly identified

strengths and weaknesses and/or poorly referenced.

Relevant

precedents with identified

strengths and

weaknesses.

Some references

may be missing.

A

representative range of

precedents

with clearly identified

strengths and weaknesses. Most sources

are referenced though there may be errors.

A fairly

comprehensive

set of precedents with very clearly identified

strengths and

weaknesses and critical awareness of context.

Almost all sources are referenced accurately.

A comprehensive

set of precedents

with very clearly

identified strengths and weaknesses

accompanied by

insightful, critical contextual analysis. All sources are

referenced accurately.

Conceptual

explorations (45%)

Little or no

evidence of

conceptual

exploration

One or more

proposed

concepts is/are

presented but inadequately explored or developed.

The proposed concept(s)

is/are clear and there is

evidence of

development throughout the design.

The proposed

concept(s) is/are creatively

explored, very

clearly articulated and developed,

and integrated

into most of the design elements.

The proposed

concept(s) is/are highly innovative, very creatively

explored, clearly articulated and developed, and seamlessly

integrated

throughout the design.

Written Report (25%)

The design

journey and

outcome is absent of very poorly

communicated.

The design

journey and

outcome is

clearly

communicated,

though some

elements may be missing and

errors may be

present in images and/or texts

and/or layout.

The design

journey and

outcome is

very clearly

and engagingly

communicated, though some

errors may be present in

images and/or texts and/or

layout.

The design

journey and

outcome is

professionally

presented with

only minor errors in images and/or texts and/or

layout.

The design journey and outcome is

presented with great professionalism,

creativity and accuracy.

.

Video

Presentation (15%)

Video

presentation is

absent or merely

recycles images and text from

written report.

Message is

clearly delivered, using the medium of video

appropriately,

though

opportunities for creative,

engaging delivery are not exploited.

Video makes

use of image,

text and sound

to clearly and engagingly

communicate.

Video clearly and very engagingly   uses image, text, and sound to

communicate the design, though

minor technical errors may be present.

Video uses image, text and sound in outstandingly

creative and

innovative ways to present the design  clearly and

memorably.



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