# BTH004留学生作业代做、代写algorithm课程作业、代写java, c/c++，python程序语言作业 代做R语言编程|代写留学生 Statistic

BTH004 - Laboratory assignment 1
In this laboratory assignment you should design and implement algorithms
for the multiple knapsack problem. The assignment contains two parts; one is
mandatory and one is optional.
In part 1 (the mandatory part) you should design and implement two algorithms
for the multiple knapsack problem:
1. A (contructive) greedy algorithm.
2. An improving search (neighborhood search) algorithm.
Part 2 (the optional part) concerns implementing a tabu-search algorithm
(a meta-heuristic) for the considered problem.
The assignment should be conducted individually or in groups of two students,
and it will be examined through a written report (one per group). The
report should fulfill the requirements specified below.
Note that you are allowed to use any high-level programming language you
find suitable, e.g., java, c, c++, and python.
It is highly recommended that you start working with the assignment as soon
as possible. It is of particular importance that you start before the scheduled
supervision time, so that you can make as much use as possible of the teacher
support.
The knapsack problem
The (standard) knapsack problem, which was introduced earlier in the course,
can be described in the following way. Assume that you have a set of items, each
with a (positive) weight and a (positive) value, and a knapsack (or bag) with a
limited weight capacity. The problem is to choose (to include in the knapsack)
items so that the weight capacity of the knapsack is not violated and the value
of the chosen items are as high as possible.
Mathematically, the problem can be formulated in the following way. We let
I = {1, . . . , n} be an index set over the n items, where item i ∈ I have a value
pi > 0 and a weight wi > 0, and we let W > 0 denote the weight capacity of the
knapsack. For item i ∈ I, the binary decision variable xi
is used to determine
whether to include item i in the knapsack: xi = 1 if the item is chosen, and
xi = 0 if it is not chosen.
The objective function of the problem is to maximize the utility of the chosen
items, i.e.,
All valid solutions to the problem should fulfill the weight constraint
X
i∈I
wixi ≤ W,
and the values of the decision variables are restricted by the constraint set
xi ∈ {0, 1} ∀i ∈ I.
The multiple knapsack problem
The multiple knapsack problem is an extension to the standard knapsack problem
in that it considers choosing items to include in m knapsacks (the standard
knapsack problem considers only one knapsack).
Mathematically, the multiple knapsack problem can be formulated as follows.
We let I = {1, . . . , n} be an index set over the n items, where item i ∈ I have
a value pi > 0 and a weight wi > 0. In addition, we let J = {1, . . . , m} be an
index set over the m knapsacks, where Wj > 0 denotes the weight capacity of
knapsack j ∈ J. For item i ∈ I and knapsack j ∈ J, we let the binary decision
variable xij determine whether to include item i in knapsack j: xij = 1 if item
i is included in knapsack j, otherwise xij = 0.
The objective function of the problem is to maximize the utility of the chosen
items, i.e.,
For each of the knapsacks, the solution space is restricted by a weight capacity
constraint, which states that the total weight of the selected items for that
knapsack is not allowed to exceed the weight capacity of the knapsack. This
is modeled by the following constraint set (one constraint for each of the m
knapsacks):
In addition, it needs to be explicitly modeled that an item is not allowed to be
included in more than one of the knapsacks. This is modeled by the following
constraint set (one constraint for each of the n items):
X
j∈J
xij ≤ 1, i ∈ I.
Finally, the values of the decision variables are restricted by the constraint set
xij ∈ {0, 1}, i ∈ I, j ∈ J.
Part 1 - Greedy and neighborhood search algorithms
In the first part (the mandatory part), you should design and implement 1)
a greedy algorithm and 2) a neighborhood search algorithm for the multiple
knapsack problem.
2
Greedy algorithm
As discussed earlier in the course, a greedy algorithm is an algorithm that starts
with an empty solution, and iteratively adds solution components to partial
solution until a complete solution is found.
For knapsack problems, it is possible to construct greedy algorithms that are
based on the relative benefit per weight unit for the considered items.
denote the relative benefit per weight unit for item i ∈ I. By comparing
for two items i′, i′′ ∈ I, it is possible to make a greedy
decision on which item to include.
A greedy algorithm for the multiple knapsack problem could be designed by
iteratively adding to some knapsack the item with highest relative benefit (i.e.,i′ = arg maxi∈I
(bi), such that i′ has not already been included in an earlier iteration).
Please note that there are algorithm details not discussed above, which you
need to define yourself1
. For example, termination criteria and choice of knapsack
in case there is sufficient amount of capacity in more than one of the
knapsacks, has not been discussed above. In addition, you need to consider
what you should do if there is no capacity for the item with highest relative
value, but there are other items with smaller weight that can be added.
Improving search (neighborhood search) algorithm
Improving search heuristics are algorithms that iteratively improve a feasible
solution by doing small modifications of the most recent solution.
For a solution x, we define a neighborhood N(x) as all solutions “close
enough” to x (according to some criteria). If y ∈ N(x), then y is a neighbor of
x.
Neighborhood search algorithms are improving search algorithms where a
current solution is iteratively updated by choosing the “best” solution in the
neighborhood of the current solution. An algorithm description (for a maximization
problem) is provided below.
Step 0: Find a feasible (starting) solution x
(0) with value (cost) c(x
(0)) and set
solution index t = 0.
Step 1: Determine (all points in) neighborhood N(x(t)).
Step 2: If c(x(t)) ≥ c(x) ∀ x ∈ N(x(t)), then break with local optimal solution
x(t).
Set t = t + 1 and goto step 1.
As starting solution to the neighborhood search algorithm, you could, for
example, use the solution obtained by your greedy algorithm.
1
It is typically a good idea to test different approaches to see which performs best
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A challenge is how to determine an appropriate neighborhood for the multiple
knapsack problem. If the neighborhood is too large, it will be impossible to
iterate over all solutions in the neighborhood, if it is too small, there is a high
risk that the algorithm will get stuck in a local optima that is not so good.
A possible way to define a neighborhood is to rotate items. As long as you
have at least one item that is not included in any knapsack, you could define the
neighborhood of a solution as all other feasible solutions that can be obtained
by:
• Moving some item (i

) from one knapsack (m′
) to another knapsack (m′′).
• Moving some other item (i
′′) away from knapsack (m′′) (in order to make
room for item i

). In the obtained solution, i
′′ is not included in any of
the knapsacks.
• Moving some other item (i
′′′), which is not included in any knapsack in
the current solution, into knapsack m′
.
If bi
′′′ > bi
′′ a better solution has been found.
When using this type of neighborhood, it is important to consider that it
might be possible to, via rotations, make room for an additional item in some
of the knapsacks after some item has been replaced by some other item. This
needs to be explicitly included in the neighborhood definition.
You are encouraged to identify some other neighborhood that you find appropriate
for the considered problem. For example, you might find it interesting
to consider rotation involving more than 3 items; however you need to consider
that this increases the search space significantly.
Part 2 - Tabu-search
A problem with the neighborhood search heuristics is that they eventually will
get stuck in a locally optimal solution. A locally optimal solution is a solution
that cannot be improved by moving to any of the solutions that are sufficiently
close in the search space (i.e., in the neighborhood), but there are solutions
farther away that are better.
The ideas of tabu-search methods, which are based on neighborhood search,
are:
• It is possible to move to a solution with worse objective if there is no
improving solution in the neighborhood (note that it is necessary to keep
track of the so far best found solution).
• The k most recent solutions are tabu, i.e., they cannot be visited (otherwise
the algorithm might immediately go back to the locally optimal
solution).
Tabu search algorithms (for maximization problems) can be described in a
general way using the following algorithm description.
Step 0: Find a feasible (starting) solution x
(0) with value (cost) c(x
(0)) and set
solution index t = 0.
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Step 1: Determine breaking criteria. For instance, break if maximum number
of iterations has been reached, or no non-tabu solutions exists.
Step 2: Determine neighborhood N(x
(t)
).
Step 3: Choose x
(t+1) ∈ N(x
(t)
) which is not in the tabu-list, and which maximizes
c(x).
Step 4: Update tabu-list (remove the oldest solution in the tabu-list and add
the most recent solution, i.e., x
(t)
), set t = t + 1 and go to step 1.
In part 2 (the optional part) you are encouraged to extend your neighborhood
search algorithm into a tabu-search algorithm.
Requirements on report
The report should contain (at least):
1. Names of all group members.
2. Descriptions of the designed and implemented algorithms, including design
choices, such as neighborhood definition, tabu list length, termination
criteria, etc.
3. Pseudo code for each of the developed algorithms.
4. Description of how you “showed” the correctness of your algorithms; in
particular you need to describe which test cases you used when testing