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COMP1511 25T1 — Assignment 2 - CS Amusement Park

Overview

Welcome to CS: Amusement Park

In response to a growing demand for better theme park management, the Amusement Park Association has recruited you to create a program that designs and simulates the operations of a bustling amusement park to ensure all visitors leave with a smile.

Assignment Structure

This assignment will test your ability to create, use, manipulate and solve problems using linked lists. To do this, you will be implementing an amusement park simulator, where rides are represented as a linked list, stored within the park. Each ride will contain a list of visitors currently in the queue for that ride. The park will also contain a list of visitors who are currently roaming the park, and not in the queue for a specific ride.

Starter Code

This assignment utilises a multi-file system. There are three files we use in CS Amusement Park:

Main File ( main.c ): This file contains the main function, which serves as the entry point for the program. It is responsible for displaying the welcome message, prompting the user for the park's name, and initiating the command loop that interacts with the park.

Main File Walkthrough

Header File ( cs_amusement_park.h ): This file declares constants, enums, structs, and function prototypes for the program. You will need to add prototypes for any functions you create in this file. You should also add any of your own constants and/or enums to this file.

Implementation File ( cs_amusement_park.c ): This file is where most of the assignment work will be done, as you will implement the logic and functionality required by the assignment here. This file also contains stubs of functions for stage 1 you to implement. It does not contain a main function, so you will need to compile it alongside main.c . You will need to define any additional functions you may need for later stages in this file.

NOTE:

Function Stub: A temporary substitute for yet-to-be implemented code. It is a placeholder function that shows what the function will look like, but does nothing currently.

The implementation file cs_amusement_park.c contains some provided functions to help simplify some stages of this assignment. These functions have been fully implemented for you and should not need to be modified to complete this assignment.

These provided functions will be explained in the relevant stages of this assignment. Please read the function comments and the specification as we will suggest certain provided functions for you to use.

NOTE:

If you wish to create your own helper functions, you can put the function prototypes in cs_amusement_park.h and implement the function in cs_amusement_park.c . You should place your function comment just above the function definition in cs_amusement_park.c , similar to the provided functions.

We have defined some structs in cs_amusement_park.h to get you started. You may add fields to any of the structs if you wish.

Structs

The following enum definition is also provided for you in cs_amusement_park.h . You can create your own enums if you would like, but you should not modify the provided enums.

Enums

HINT:

Remember to initalise every field inside the structs when creating them (not just the fields you are using at that moment).

Getting Started

There are a few steps to getting started with CS Amusement Park.

1. Create a new folder for your assignment work and move into it.

$ mkdir ass2

$ cd ass2

2. Use this command on your CSE account to copy the file into your current directory:

$ 1511 fetch-activity cs_amusement_park

3. Run 1511 autotest cs_amusement_park to make sure you have correctly downloaded the file.

$ 1511 autotest cs_amusement_park

NOTE:

When running the autotest on the starter code (with no modifications), it is expected to see failed tests as there is still very little code to make up the assignment!

4. Read through Stage 1.

5. Spend a few minutes playing with the reference solution -- get a feel for how the assignment works.

$ 1511 cs_amusement_park

5. Think about your solution, draw some diagrams to help you get started.

6. Start coding!

Reference Implementation

To help you understand the proper behaviour of the Amusement Park Simulator, we have provided a reference implementation. If you have any questions about the behaviour of your assignment, you can check and compare it to the reference implementation.

To run the reference implementation, use the following command:

$ 1511 cs_amusement_park

You might want to start by running the ? command:

Example Usage

Allowed C Features

In this assignment, there are no restrictions on C Features, except for those in the Style. Guide. If you choose to disregard this advice, you must still follow the Style. Guide.

You also may be unable to get help from course staff if you use features not taught in COMP1511. Features that the Style. Guide identifies as illegal will result in a penalty during marking. You can find the style. marking rubric above. Please note that this assignment must be completed using only Linked Lists. Apart from strings, do not use arrays in this assignment. If you use arrays instead of linked lists you will receive a 0 for performance in this assignment.

Banned C Features

In this assignment, you cannot use arrays for the list of rides nor the lists of visitors and cannot use the features explicitly banned in the Style. Guide. If you use arrays in this assignment for the linked list of rides or the linked lists of visitors you will receive a 0 for performance in this assignment.

FAQ

FAQ

NOTE:

You can assume that your program will NEVER be given:

Command arguments that are not of the right type.

An incorrect number of arguments for the specific command.

Additionally, commands will always start with a char .

A video explanation to help you get started with the assignment can here found here:

Stages

The assignment has been divided into incremental stages.

Stage List



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