DECO2300/7230 Digital Prototyping and Extended Reality
Assessment 1.1: DESIGN REPORT Concept
In this assignment you will provide a concept of an application you have chosen to redesign in Extended Reality (XR). You will identify relevant tasks and user goals (i.e. what people do with these apps, what do they want to achieve) and an initial testing plan for your prototypes.
This process will involve ideation (e.g., sketches, storyboards), optional low-fi rapid prototyping (mock-ups XR UI with paper, cardboards, playdoh etc.) to play-act/enact the interactions and testing to get feedback on your concept. You will be given the opportunity to practice a low-fi prototyping activity in Week 2 Studio class.
Reminder: you are working on a concept, on immersive interaction ideas to support users’tasks and goals in XR— you are not working towards a final product with all the functionalities. Your focus should be on developing prototypes to test the concept and its validity.
Concept – Detailed tasks & requirements
You will provide a one-page summary report that illustrates and describes the following:
1- Identify an application to redesign in XR (Productivity, Creation, Editing, Social Connection, Meeting & Scheduling. The application needs to support active user interactions. Refer to Lecture 1 slides – reminder: no games, no passive systems e.g. a VR experience.)
2- Identify at least three tasks and goals that users would perform. with this XR app.
3- Demonstrate some level of development of the initial idea into the final concept through iterations and refinement. This can be evidenced by engaging with the Week 2 low-fidelity prototyping activity during Studio, or by documenting any other prototyping or thought process that refined your concept. This could be in the form. of bullet points or a short paragraph.
4- Definea concept for this application in XR: your vision of how this app is translated to an immersive environment. Provide and describe which specific immersive environment will be explored (the specific XR environment you target) and which extended reality interactions and affordances will be used to support these tasks in the target XR environment. Sketches, photos, storyboards or other relevant design visuals are required.
Note: the tasks and interactions should not be basic, e.g., limited to simply pushing VR buttons, just experiencing the environment with no interactions etc.
5- Propose an initial testing plan for your XR concept:
a. What are the specific interactions and features you want to test to validate part of your concept?
b. What are your assumptions about the way your concept would work?
c. What do you need to know to validate or invalidate those assumptions? What data will you collect?
You can use bullet points and sketches to define your concept, tasks, and initial prototyping testing plan.
Submission information:
1- Document your design activity on your own github Wiki
2- Submit your 2-page maximum concept via Turnitin on Ultra
3- Submit no later than 10AM on Thursday Week 3.